Goldraven makes computer games.
The business started in January 2020, like most, because I wanted to make some money doing what I love to do. In the long term, I envision a popular, profitable, branded series of Indie games that are known for unique gameplay, humor, and strategy. The mission is to secure that vision by providing a single, scalable flagship product supported by smaller, low-scope standalones.
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JACALS is the first game.
Build an elite military unit from nothing in an unforgiving environment. JACALS starts out as a simple military third person shooter, with industry-standard moves and mechanics in an immersive and non-cartoon setting based sometime in the future.
But when you want to add some thought to your carnage, advanced missions will highlight the game's unique features, style and complexity. Multi-character means that you don't just lead your team, you are your team. On their own, your jacals have about enough sense to follow where you move, and maybe shoot at whatever's in front of them. For anything more complicated, you have to take manual control. Most maps are open enough that either leading from the front or micromanaging should work; nothing here is a linerar dungeon crawl.